Remember when I wrote our first post and said I was at a loss for words? Now I’m at a loss for words to appropriately describe my loss for words. Probably not the best thing when we’re only three posts in, but I feel like I have a legitimate excuse this time.
We’re currently Apple’s iPhone Game of the Week. Seriously, our labor of love, our quirky little homegrown Portland indie game, is game of the week! Apple just made my year.
Pics or it didn’t happen, right?
I can’t overstate what an honor it is to be featured. It’s humbling to look at previous picks like Cut the Rope and Super Mega Worm and know that we’ve entered that realm of distinction. Ridiculously mindblowing.
Tim and I would like to sincerely thank Apple for selecting us, our favorite indie gamemakers for inspiring us to put our best foot forward, and most of all, each and every person who gives Ramps a try. We have an insane amount of motivation now to make 1.1 the best darn update it can be, with cool new features we think you’ll really dig. Stay tuned, the best is yet to come!