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Author Archives: Tyler Sticka, Page 5

Seriously, Ramps is Apple’s iPhone Game of the Week!

Remember when I wrote our first post and said I was at a loss for words? Now I’m at a loss for words to appropriately describe my loss for words. Probably not the best thing when we’re only three posts in, but I feel like I have a legitimate excuse this time.

We’re currently Apple’s iPhone Game of the Week. Seriously, our labor of love, our quirky little homegrown Portland indie game, is game of the week! Apple just made my year.

Pics or it didn’t happen, right?

I can’t overstate what an honor it is to be featured. It’s humbling to look at previous picks like Cut the Rope and Super Mega Worm and know that we’ve entered that realm of distinction. Ridiculously mindblowing.

If you haven’t bought Ramps yet, now’s the time to do it. If you’ve already bought it and you dig it, please consider writing a review (each one helps us tremendously).

Tim and I would like to sincerely thank Apple for selecting us, our favorite indie gamemakers for inspiring us to put our best foot forward, and most of all, each and every person who gives Ramps a try. We have an insane amount of motivation now to make 1.1 the best darn update it can be, with cool new features we think you’ll really dig. Stay tuned, the best is yet to come!

Press Start

I just threw my dictionary across the room. Okay, I’m lying… I don’t have a physical dictionary to throw. But if dictionary.com could momentarily take physical form, I’d give it a throw. Not out of anger with the site (which is lovely to use, I assure you), but out of frustration with the English language. None of its hundreds of thousands of words appropriately describes how Tim and I feel after seeing the audience Ramps has found in just a few short weeks.

Because of this, we’re forced to borrow a term from James Lipton as portrayed by comedian Will Ferrell… “scrumtrulescent!”

Does this make us want to sit back, take a break, soak it in? Heck, no! This is our first game, and we want it to be as awesome as possible. Even now, Tim and I are hard at work on the next update. We hope you really dig it.

We’ll be updating this blog with the usual news and announcements, interwoven with neat artifacts from the process of indie game-making. We continue to accumulate a lot of odds and ends we’re excited to share with you.

We know blog comments are becoming passé, but we like em’ anyway (give it a couple years and they’ll be “retro”). We also dig Twitter and Facebook, so we put their links under each and every post. Now you have no excuse not to let us know what you think, right? Right.

Enough exposition! With the inaugural post out of the way, we can get on to the good stuff! Be sure to subscribe to our feed or follow us on Twitter so you don’t miss out.

Consider this Level 1-1!